Chimple Learning was Founded in 2015 With a Single Belief
That every child, regardless of where they are born or how much their family earns, deserves a joyful, effective start to learning. That belief became a mission, and that mission became an app.
An initiative of Sutara Learning Foundation, a non-profit rooted in Bengaluru, Chimple Learning was built not for the child who already has every advantage, but for the one who has very few. The child in a low-resource classroom. The child in a village with no school nearby. The child whose parents may never have had the chance to learn themselves. For that child, Chimple was designed to be something remarkable in its simplicity: a free app that any 4-year-old can open, and learn from, entirely on their own
Chimple is a finalist in the Global Learning XPRIZE competition.
The competition challenged teams from around the world to develop open-source, scalable software that will enable children in developing countries to teach themselves basic reading, writing and arithmetic within 15 months.
With the help of UNESCO, a field trial of Chimple software was conducted for 15 months, during which children aged 7-10 showed impressive learning gains.

Every child is born curious. Chimple is built to make sure that curiosity never goes to waste.
Chimple is a free, game-based learning app for children in the grades 1-3, aged 3–8. It is designed to teach reading, writing, and mathematics through joyful, self-directed play. A child can pick up a device, open Chimple, and begin learning entirely on their own. No instructions needed. No teacher required. No internet necessary.
Built on rigorous research in early childhood education and backed by an independent Randomized Controlled Trial, Chimple works in the child's own language, and at their own pace.
Our Mission
To empower children through a gamified, personalised, and adaptive learning solution, guiding them seamlessly from foundational literacy and numeracy to confident, independent learning.
A world where all children, irrespective of their
socio-economic background or schooling, can naturally read, write, and perform basic arithmetic and be empowered to participate fully in the shared global learning community.
Our Vision
The Chimple Story
When Srikanth Talapadi set out to build a learning app for young children, he kept returning to one word: simple.
The inspiration came, unexpectedly, from Mahatma Gandhi, whose philosophy of simplicity Srikanth had long admired. The children Chimple was being built for had never touched a smartphone. Many had never been to school. If the app required any instruction at all, a parent to explain it, a teacher to set it up, a single moment of confusion, it would fail the very child it was meant to serve. The technology had to be so intuitive, so immediate, that a curious 4-year-old could pick it up and simply begin.
And if it was going to be simple, it also had to be joyful. Because no child has ever learned something they did not want to learn. The team asked themselves: what is the most naturally playful, irresistibly curious creature a child can imagine?
A chimpanzee.
From those two ideas, simple and chimpanzee, a single word emerged. Chimple. Not just a name, but a design philosophy: technology stripped to its essentials, wrapped in the kind of joy that makes a child forget they are learning at all.

